|

Pollie Gone Home
Thomas M. Miller
thmiller@pacbell.net
http://home.pacbell.net/thmiller
I initially intended Pollie Gone Home to be an exercise in teaching
myself more about 3D modeling and animation. I originally had no
intention of producing anything more than a flythrough of the japanese-style
treehouse I modeled, itself a blend of my own interests calculated
to sustain my attention throughout the uncertainties of the production.
Once the treehouse was done, though, it begged to be explored by
more than a simple flythrough. So, Pollie was born, a little wooden
bird as peculiar, in its way, as the elaborate treehouse seemed
to be. The story that evolved between them took on a life of its
own, in the process forcing me to learn much more than I had anticipated.
The project took three months to complete, start to finish, including
a solid week of rendering. I used 3D Studio Max for every aspect
of the modeling and animation, Photoshop for texture editing, and
the Iomega Buz/VideoWave system to edit the 26 scenes together and
output to videotape.
|