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BNB 1999 Best of Show


Pollie Gone Home

Thomas M. Miller
thmiller@pacbell.net
http://home.pacbell.net/thmiller

I initially intended Pollie Gone Home to be an exercise in teaching myself more about 3D modeling and animation. I originally had no intention of producing anything more than a flythrough of the japanese-style treehouse I modeled, itself a blend of my own interests calculated to sustain my attention throughout the uncertainties of the production. Once the treehouse was done, though, it begged to be explored by more than a simple flythrough. So, Pollie was born, a little wooden bird as peculiar, in its way, as the elaborate treehouse seemed to be. The story that evolved between them took on a life of its own, in the process forcing me to learn much more than I had anticipated.

The project took three months to complete, start to finish, including a solid week of rendering. I used 3D Studio Max for every aspect of the modeling and animation, Photoshop for texture editing, and the Iomega Buz/VideoWave system to edit the 26 scenes together and output to videotape.

 

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